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Index - General Information - Character Generation - Species - Characteristics - Special Skills - Combat - Movement - Experience - World - Armaments - Currency - Character Sheet |
Goods can usually be exchanged for goods of roughly the same value, but within civilized areas special currency is also used to help out with commerce. The two most common type of currency amongst the large and medium sized creatures are the Antlers (AN) made by the elks. These are coinlike pieces approximately 2 cm in diameter, so they can be quite hard to handle for the smaller species. Many smaller species have their own types of currency, which are also quite coinlike, only smaller. It can be hard to exchange the larger currencies with the smaller ones, but many merchants accept a variety of currencies depending on what goods and in what size ranges they deal in.
| CURRENCY TYPES | ||
| CURRENCY | VALUE | DESCRIPTION |
| Ascornea (AS) | 0,2 AN | A round piece approximately 0.5 cm in diameter made mosly from brass. Quite common with the squirrels, chipmunks and some other small herbivores. |
| Antler (AN) | 1 AN | Coinlike pieces approximately 2 cm in diameter and consisting mostly of silver. Made by the elks. The most common form of currency useable in all civilized areas inhabited by medium or large creatures. |
| Chip (CH) | 0,1 AN | A arbitrary shaped piece approximately 1 cm in diameter made from bone. Used by small carnivores, but herbivores rarely accept them. |
| Eildre (EI) | 0,4 AN | A round piece approximately 1 cm in diameter made mosly from copper and shaped like a blueberry. Used by the small and medium herbivores. |
| Mink Skin (MS) | 1 AN | Just what the name tells you, an actual mink skin. Used by medium and large carnivores, except minks for obvious reasons. Even some herbivores accept them. |
| Squirrel Skin (SS) | 0,5 AN | A real squirrel skin. Used by carnivores of all sizes, but herbivores rarely accept them. |
The costs are listed for large, medium and small items, and they are in the currencies mostly used when dealing with goods of those sizes. They are approximate values, and the GM can modify them depending on situation, location and other circumstances.
The prices are for clothes of good quality. They can include decorations and are mostly used by those of the higher society.
| CLOTHING | ||||
| ITEM | LARGE | MEDIUM | SMALL | AVAILABILITY |
| Belt | 3 AN | 6 EI | 3 AS | Common |
| Cloak | 10 AN | 16 EI | 10 AS | Common |
| Coat | 20 AN | 32 EI | 20 AS | Common |
| Dress | 40 AN | 64 EI | 40 AS | Rare |
| Hat | 6 AN | 10 EI | 6 AS | Rare |
| Robe | 22 AN | 38 EI | 22 AS | Rare |
| Scarf | 3 AN | 6 EI | 3 AS | Average |
| Trousers | 20 AN | 32 EI | 10 AS | Common |
| Veil (silk) | 24 AN | 42 EI | 12 AS | Rare |
| Vest | 14 AN | 20 EI | 14 AS | Rare |
The availability of foodstuffs depends highly on the location. For example, meat is quite rare among herbivores, but common with carnivore merchants.
| FOODSTUFFS | ||
| ITEM | COST | AVAILABILITY |
| Berries (100 g) | 10 AS | Common |
| Bread (100 g) | 3 AN | Average |
| Carrots (100 g) | 2 AN | Common |
| Cheese (100 g) | 3 AN | Average |
| Lettuce (100 g) | 10 AS | Common |
| Potatoes (100 g) | 1 AN | Common |
| Meat (100 g) | 3 SS | Rare |
| Beer (1 l) | 5 AN | Average |
| Milk (1 l) | 1 AN | Average |
| Spirits (1 l) | 8 AN | Rare |
| Wine (1 l) | 12 AN | Rare |
The size of tools is more important than with any other items. A character can use tools of other sizes than what he is, but it is alays harder.
| TOOLS | ||||
| ITEM | LARGE | MEDIUM | SMALL | AVAILABILITY |
| Backpack | 10 AN | 16 EI | 10 AS | Common |
| Blanket | 3 AN | 6 EI | 3 AS | Common |
| Feather Pen | 1 AN | 2 EI | 1 AS | Average |
| Fork (wooden) | 2 AN | 4 EI | 2 AS | Average |
| Hook | 6 AN | 10 EL | 6 AS | Average |
| Kettle | 16 AN | 32 EI | 16 AS | Average |
| Lock Pick Tools | 20 AN | 50 EL | 30 AS | Rare |
| Medical Tools | 30 AN | 70 EL | 40 AS | Rare |
| Mug | 2 AN | 4 EI | 2 AS | Common |
| Pouch | 3 AN | 6 EI | 3 AS | Common |
| Rope (1 m) | 5 AN | 8 EI | AS AS | Common |
| Sack | 5 AN | 8 EI | 5 AS | Common |
| Saw | 8 AN | 14 EI | 8 AS | Average |
| Spoon (wooden) | 2 AN | 4 EI | 2 AS | Average |
All weapons not used as tools are quite rare. The ones used only as weapons are usually made by request, although some military oriented groups and settlements may stock them.
| WEAPONS | ||||
| ITEM | LARGE | MEDIUM | SMALL | AVAILABILITY |
| Jaw blades | 10 AN | 20 EI | 20 AS | Average |
| Tail blade | 20 AN | 32 EI | 35 AS | Average |
| Talons | 10 AN | 20 EI | 25 AS | Average |
| Tusker harness | 25 AN | 32 EI | 35 AS | Rare |
| Tusker spear | 7 AN | 12 EI | 10 AS | Rare |
| 2-Handed Axe | 20 AN | 32 EI | 35 AS | Rare |
| 2-Handed Hammer | 15 AN | 22 EI | 25 AS | Average |
| 2-Handed Mace | 20 AN | 32 EI | 35 AS | Rare |
| 2-Handed Pick | 20 AN | 32 EI | 35 AS | Rare |
| 2-Handed Sword | 30 AN | 42 EI | 45 AS | Rare |
| Arrows (5) | 1 AN | 3 EI | 5 AS | Average |
| Axe | 5 AN | 8 EI | 6 AS | Common |
| Bastard Axe | 10 AN | 12 EI | 20 AS | Average |
| Bastard Hammer | 10 AN | 12 EI | 20 AS | Average |
| Bastard Mace | 15 AN | 22 EI | 25 AS | Rare |
| Bastard Pick | 15 AN | 22 EI | 25 AS | Rare |
| Bastard Sword | 25 AN | 35 EI | 35 AS | Rare |
| Bow | 20 AN | 32 EI | 35 AS | Average |
| Blowpipe | 3 AN | 5 EI | 5 AS | Common |
| Club | 1 AN | 2 EI | 1 AS | Common |
| Crossbow | 30 AN | 42 EI | 40 AS | Rare |
| Crossbow Bolts (5) | 2 AN | 4 EI | 5 AS | Rare |
| Hammer | 5 AN | 8 EI | 5 AS | Common |
| Knife/Dagger | 7 AN | 12 EI | 7 AS | Common |
| Mace | 7 AN | 12 EI | 7 AS | Average |
| Net | 10 AN | 17 EI | 15 AS | Average |
| Pick | 7 AN | 12 EI | 10 AS | Common |
| Sling | 3 AN | 5 EI | 3 AS | Common |
| Spear | 4 AN | 7 EI | 5 AS | Common |
| Staff | 1 AN | 2 EI | 1 AS | Common |
| Sword | 15 AN | 25 EI | 20 AS | Rare |
| Throwing Knife/Dagger | 7 AN | 12 EI | 7 AS | Rare |
Armor is almost always done by request, because notable size variations result in it being ineffective. No armor, except the shield, can be used by creatures of other sizes than for whom the armor was made for. The armor for large creatures is relatively cheaper because the demand is higher and it's easier to make than smaller armor.
| ARMOR | ||||
| ITEM | LARGE | MEDIUM | SMALL | AVAILABILITY |
| Chain helmet | 15 AN | 22 EI | 25 AS | Average |
| Chain leggings | 20 AN | 32 EI | 35 AS | Average |
| Chain mail | 30 AN | 47 EI | 45 AS | Average |
| Leather armor | 15 AN | 22 EI | 35 AS | Rare |
| Leather headpiece | 10 AN | 22 EI | 25 AS | Average |
| Leather leggings | 10 AN | 22 EI | 25 AS | Rare |
| Plate helmet | 20 AN | 32 EI | 35 AS | Rare |
| Plate leggings | 30 AN | 52 EI | 45 AS | Rare |
| Plate mail | 40 AN | 67 EI | 55 AS | Rare |
| Shield | 15 AN | 22 EI | 20 AS | Average |