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Open Source SoftwareContents: Projects I've contributed toI list here only projects to which I've done larger contributions. There are too many projects to list here all the patches, bug reports etc. I've sent during the years. Projects I'm currently involved inProjects I've been involved with earlier
I've also created most of the graphics (which Pov-Ray sources are available under GPL) for the SolarWolf game implemented with PyGame. My own projectsNowadays I don't really have time for my own projects, but in 90's I was quite active. Below are listed still available sources and binaries. I update them occasionally so that they build fine at least on Linux. W Window SystemComponents
Applications include for example HTML v1 browser, color terminal emulator, there are some networked board games and the server supports monochrome, 2, 4 and 8 bit graphics natively and others through e.g. libSDL (for testing).
After Tesche and Kay resigned from this project, I've been the maintainer. WWS has at some time been working on Linux (on top of SDL, GGI, framebuffer/GPM or SVGAlib), SunOS, Amiga NetBSD, Atari MiNT and MacMiNT. The SDL backend is currently the most tested one. For more information on (older version of) WWS, see my historical pages. SourcesDebianized sources for W are about 1.6MB: To build them on Debian derived distributions after downloading them, just do: dpkg-source -x wws_1.4.5.dsc cd wws-1.4.5/ dpkg-buildpackage -uc -us -b Then install the produced packages normally (with dpkg, as root). On other platforms/distributions, look into the top level README in the extracted source package for the build instructions. Mortar, a portable, multiplayer artillery gameMortar is a simple "Scorched Earth" game clone with raytraced graphics. It can be compiled for Linux (8/16-bit frambuffer, SDL, GGI), DOS, Amiga or Atari, althought except for the SDL backend they haven't been tested for a while.
Sources for the latest version (532KB) with Debian packaging (for Maemo): Mortar for N770An early Maemo binary package of Mortar (444KB) for the Nokia N770/IT2006 (or later?). The keys in the game are following:
Clac calculatorClac calculator has readline support for the command line version and GEM GUI interface for Atari ST(e) one. There are also filter version of the calculator (which accompanied the commercial Edith text editor) and a client-server one for the Atari MiNT OS. It understands operator predecence, hex/bin/dec/oct modes, trigonometric functions and complex number calculations. It was my first larger C program.
Sources for the latest version + atari binaries (113KB) with Debian packaging: PUNSSiPUNSSi is a monochrome two player arcade game I did for Atari (ST) many, many years ago using C and a bit of 68k assembly to handle the keyboard processor. It can be played either by using keyboard or joystick(s) and it's multitasking (i.e. MiNT) friendly.
The sources and Atari ST binary for the latest version are 52KB. You can test the game e.g. with the Hatari emulator. NaputusNaputus is a really simple memory and reflex game done in Python using the PyGame SDL bindings.
The sources are 38KB. A larger Python program I've made is the PyGtk UI for Hatari. |
Copyright © 2001-2009 by Eero Tamminen