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Hatari on Maemo
(+Atari ST games)

Last century

Links and trivia

News and History of things I'm involved with

2011

  • 2011/09: N9 is finally in shops...
  • 2011/08: Ubuntu/Linaro tracing release includes some Maemo (tracing) tools. For more details, see the blueprint.
  • 2011/07: Hatari v1.5 is released with large improvements to debugger and sound emulation + optional WinAUE support for more accurate 030+ CPU emulation.
  • 2011/06: N9, Nokia's best phone at the moment (and running Linux) is announced.
  • 2011/06: AHCC v4.5 and v4.6 Atari C-compiler versions with completed ColdFire instruction set support and fixes to additional issue I had + atan2 from pmlib (I need to build Ballerburg with AHCC).
  • 2011/04: Spent a week in Paris with Kirsi. This time we got only few hundred photos. The best of the traditional tourist places were the ones with the most memorable architecture or statues: Additionally:
    • we toured several of the parks in Paris, the favorite being Buttes Chaumont with its children's Easter egg hunt and hills...
    • The most memorable thing from the Arc de Triomphe were the police with their submachine guns and from Champs-Élysées, the luxory Macaron shop and the amazingly long queue in front of the Luis Vutton shop (personally I wouldn't buy anything that expensive if I would need to queue for it)...
    • Best food on the trip we ate in restaurant L'Avant-Goût!
  • 2011/02: AHCC v4.4 with preliminary ColdFire support and fixes to some issues I've reported, is released.

2010

2009

2008

2007

2006

2005

  • 2005/11: Nokia 770 with OS2005 is released.
  • 2005/5: Was at Guadec 2005 in Stuttgart.
  • 2005/5: Nokia 770, Nokia's first Linux based internet tablet, is announced.
  • 2005/4: Gramps v2.0 is released.
  • 2005/2: Added a couple of new screen update modes to Mortar game source code: either blit each updated screen area separately or coalesce successive regions together if they overlap. Earlier there was just max. updated area rectangle.
  • 2005/1: Major update to the Gramps statistics chart plugin. Takes advantage of the report plugin API rewrite discussed with Alex Roitman.

2004

  • 2004/10: Fixed compilation warnings in W window system and Makefile bug in the Wyrms W game.
  • 2004/9: I created a bar graphics statistics report plugin for Gramps.
  • 2004/7: I translated Gramps, the Gnome genealogy program to Finnish.
  • 2004/5: Mortar updated. Nicer wind meter, frame time fix (game speed / CPU usage fix for fast machines).
  • 2004/4: Thomas Huth kindly cross-compiled PUNSSi for Atari, so that I could include the binary with PUNSSi source code.
  • 2004/3: Did some performance improvements for sound to the Hatari Atari ST emulator + minor code cleanups. I've heard that Hatari can be used with sound on some PDA machines, e.g. on Sharp Zaurus.
  • 2004/2: I found the code for my PUNSSi game from one of my old Atari floppies, so I put it up here. I also added links to Solarwolf graphics I've created (both of these things are under GPL).

2003

  • 2003/8: Documented Scratchbox design and the problems it's aimed to solve with Erik, Lauri and Veli.
  • 2003/7: Scratchbox, a toolset & environment for cross-compiling whole Linux distributions (based on ideas in the FOSDEM presentation below) gets its own www-site.
  • 2003/6: Mortar has new cannon and shot images and some Makefile improvements.
  • 2003/5: Added SDL backed to W Window System, updated W-Lua interpreter to Lua v4 and updated the HTML documentation to current state. W toolkit is now in the same package with the rest of WWS.
  • 2003/3: Had a presentation about Cross-compiling Open Source in FOSDEM 2003.
  • 2003/1: Wrote some code and animated POV models (dragon, cannon, zeppelin etc) for Airstrike game.

2002

  • 2002/9: Made a lot of sounds with Spiral Synth.
  • 2002/7: Validated and uploaded the poems page from my archives.
  • 2002/6: Uploaded my script (shell, python etc) collection.
  • 2002/5: 16-bit framebuffer support added to Mortar.
  • 2002/4: Naputus, my first PyGame program.

2001

  • 2001/10: Public version of the GTK Toolkit v1 Evaluation document.
  • 2001/10: SDL/SDL_mixer port of Mortar game. Game images can now be compressed.

2000

  • 2000/10: WWS has preliminary Lua bindings (Lua is one of the smallest script languages and can be programmed in OO-style) for Wlib and W toolkit.
  • 2000/7: WWS wterm color attribute handling is fixed (by Benjamin Sittler) and there are some minor fixes and updates to makefiles and sources.

1999

  • 1999/10: Frank Wille brought W window system Amiga NetBSD port upto date.
  • 1999/9: Amiga port of Mortar game.
  • 1999/5: WWS has now separate key press and release events. I needed this for the W port of Heretic. MacMiNT port of W (by Jonathan Oddie).
  • 1999/3: Faster GGI version of Mortar game.
  • 1999/1: Wt support for W special keys (arrows etc).
  • 1999/1: x86-linux FB/GPM support for W.

1998

  • 1998: I'm now the W Window System and Wt maintainer. For more information on WWS, see my historical pages.
  • 1998: W, GGI, FB and TOS version of the Mortar game with GSI sample and midi playing support.

1997

  • 1997: Wlib palette, image block handling and font handling completed with appropiate server modifications. All Wlib functions have now manual pages. W linux version works now also on x86.
  • 1997: Ported the Mutt language and text editor (ME) v3 to Linux. I had used a GEM version of ME2 on Atari and wanted to use ME on Linux console too...
  • 1997: PUNSSi game got rewritten 680x0 asm-code for the keyboard handler, which can now emulate joysticks.

1996

  • 1996: W window system v1 releases 2/3 (resizable windows, clipping, polygons, color, GCs and graphics modes) from Tesche. W toolkit and Wetscape browser from Kay. Made networked board game framework and did a couple of games for W and Wt.

1995

  • 1995: Created PUNSSi, my first arcade game for Atari. Multitasking friendly, supports joystick and works in the monochrome mode. I even got a postcard for it from overseas.
  • 1995: Updated version of Clac calculator (with readline and Atari GEM user interfaces). Used it in testing two new free Atari C-compilers. Clac GUI popup code is used in the Mgif graphics manipulation program which included convolution filters, DSP code etc. before any other Open Source image viewer / editor I know of.

1994

  • 1994: Made ST-Guide hypertext versions of some of the project Gutenberg texts and Alko's Cocktail Guide.
  • 1994: Clac command line calculator is created. A simplified version of it is included as a column filter for Edith, a commercial programmer's text editor for Atari. A message passing version of Clac for MiNT.

Even earlier

Wrote a midi player, sound synthetizer and ASCII graphics editor in GFA Basic for Atari ST. Sound synthetizer had some supporting assembler code to actually create the sounds fast enough according to what user had selected in the GUI.

Copyright © 2001-2011 by Eero Tamminen

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