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Hatari on Maemo (+Atari ST games)
Over 10 years ago
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News and History
2009
- 2009/09: W Window System v1.4.5 released!
It's now Debian packaged, updated to build with GCC 4.x, terminals build
with Unix98 PTS, WLua interpreter builds with (latest) Lua 5.1 and manual
pages are added to all games & apps missing them.
- 2009/09: Nokia N900 running
Maemo 5 is launched!
- 2009/08:
Hatari v1.3
released! Has major DSP emulation and internal debugger improvements +
many other improvements.
- 2009/08: Fixed GCC 4.x compilation warnings, added Debian packaging
and long-lost documentation to Clac.
- 2009/06: Added conditional
breakpoints support to Hatari debugger. They work a bit like Gdb
watchpoints, but are for the emulated CPU + DSP registers and memory
contents.
- 2009/05: Moved Hatari UI code
to Hatari
repo at BerliOS and updated it for Hatari v1.2.
- 2009/04: Had a Maemo presentation at FRUCT seminar
in St. Petersburg.
- 2009/04: Spent 10 days in New York
with Kirsi. We got over 600 photos, visited e.g. Harlem and the
Apollo theater, but skipped (the queue) for Statue of Liberty...
Favorite spots on NY:
- 2009/01: Hatari v1.2
released!
2008
2007
2006
2005
- 2005/5: Was at Guadec 2005 in Stuttgart.
- 2005/4: Gramps v2 released.
- 2005/2: Added a couple of new screen update modes to Mortar game source
code: either blit each updated screen area separately or coalesce
successive regions together if they overlap. Earlier there was just max.
updated area rectangle.
- 2005/1: Major update to the Gramps
statistics chart plugin. Takes advantage of the report plugin API
rewrite discussed with Alex Roitman.
2004
- 2004/10: Fixed compilation warnings in W window system and Makefile
bug in the Wyrms W game.
- 2004/9: I created a bar graphics statistics report plugin for Gramps.
- 2004/7: I translated Gramps,
the Gnome genealogy program to Finnish.
- 2004/5: Mortar updated. Nicer wind meter, frame time fix (game speed
/ CPU usage fix for fast machines).
- 2004/4: Thomas Huth kindly cross-compiled PUNSSi for Atari, so that
I could include the binary with PUNSSi source code.
- 2004/3: Did some performance improvements for sound to the
Hatari Atari ST emulator + minor
code cleanups. I've heard that Hatari can be used with sound on some
PDA machines, e.g. on Sharp Zaurus.
- 2004/2: I found the code for my PUNSSi game from one of my old
Atari floppies, so I put it up here. I also added links to
Solarwolf graphics I've created (both of these things are under
GPL).
2003
- 2003/6: Mortar has new cannon and shot images and some Makefile
improvements.
- 2003/5: Added SDL backed to W Window System, updated W-Lua
interpreter to Lua v4 and updated the HTML documentation to current
state. W toolkit is now in the same package with
the rest of WWS.
- 2003/3:
Had a presentation
in FOSDEM
2003.
- 2003/1: Wrote some code and animated POV models (dragon, cannon, zeppelin
etc) for Airstrike
game.
2002
- 2002/9: Made a lot of sounds with Spiral Synth.
- 2002/7: Validated and uploaded the poems page from my archives.
- 2002/6: Uploaded my script (shell, python etc) collection.
- 2002/5: 16-bit framebuffer support added to Mortar.
- 2002/4: Naputus, my first PyGame
program.
2001
- 2001/10: SDL/SDL_mixer port
of Mortar game. Game images can now be compressed.
2000
- 2000/10: WWS has preliminary Lua bindings (Lua is
one of the smallest script languages and can be programmed in
OO-style) for Wlib and W toolkit.
- 2000/7: WWS wterm color attribute handling is fixed (by
Benjamin Sittler) and there are some minor fixes and updates
to makefiles and sources.
1999
- 1999/10: Frank Wille brought W window system Amiga NetBSD port
upto date.
- 1999/9: Amiga port of Mortar game.
- 1999/5: WWS has now separate key press and release events.
I needed this for the W port of Heretic. MacMiNT port
of W (by Jonathan Oddie).
- 1999/3: Faster GGI version of Mortar game.
- 1999/1: Wt support for W special keys (arrows etc).
- 1999/1: x86-linux FB/GPM support for W.
1998
- 1998: I'm now the W Window System and Wt maintainer. For more
information on WWS, see my historical
pages.
- 1998: W, GGI, FB and TOS version of the Mortar game with GSI sample
and midi playing support.
1997
- 1997: Wlib palette, image block handling and font handling completed
with appropiate server modifications. All Wlib functions have now
manual pages. W linux version works now also on x86.
- 1997: Ported the Mutt language and text editor (ME) v3 to
Linux. I had used a GEM version of ME2 on Atari and wanted to use
ME on Linux console too...
- 1997: PUNSSi game got rewritten 680x0 asm-code for the keyboard handler,
which can now emulate joysticks.
1996
- 1996: W window system v1 releases 2/3 (resizable windows, clipping,
polygons, color, GCs and graphics modes) from Tesche. W toolkit
and Wetscape browser from Kay. Made networked board game
framework and did a couple of games for W and Wt.
1995
- 1995: Created PUNSSi, my first arcade game for Atari. Multitasking
friendly, supports joystick and works in the monochrome mode. I even
got a postcard for it from overseas.
- 1995: Updated version of Clac calculator (with readline and
Atari GEM user interfaces). Used it in testing two new free
Atari C-compilers. Clac GUI popup code is used in the Mgif
graphics manipulation program which included convolution
filters, DSP code etc. before any other Open Source image
viewer / editor I know of.
1994
- 1994: Made ST-Guide hypertext versions of some of the project
Gutenberg texts and Alko's Cocktail Guide.
- 1994: Clac command line calculator is created. A simplified version
of it is included as a column filter for Edith, a commercial programmer's
text editor for Atari. A message passing version of Clac for MiNT.
Even earlier
Wrote a midi player, sound synthetizer and ASCII graphics
editor in GFA Basic for Atari ST. Sound synthetizer had some
supporting assembler code to actually create the sounds fast
enough according to what user had selected in the GUI.
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