This is an experimental online version of the TomeNET Guide written by C. Blue.

Note: The latest guide is always available at http://www.c-blue.de/rogue/TomeNET-Guide.txt


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(0.1) Start & play
.=========================+==--.                                                
|      TomeNET Guide      |
+=========================+-
| Latest update: 11. October 2011 - written by C. Blue, http://www.c-blue.de/
| for TomeNET version v4.4.8 - official websites are:
| http://www.tomenet.net/ (main site),
| http://koti.mbnet.fi/mikaelh/tomenet/ and http://www.c-blue.de/rogue.html
|
| IF YOU GOT THIS GUIDE WITH THE PROGRAM DOWNLOAD, IE IN A CLIENT ZIP FILE,
| THEN FIRST THING YOU SHOULD DO NOW IS GO TO www.tomenet.net AND DOWNLOAD THE
| LATEST COPY OF THIS GUIDE TO MAKE SURE YOU AREN'T LOOKING AT OUTDATED INFO!
|
| If your text editor cannot display the guide properly (needs fixed-width font
| like for example Courier), simply open it in any web browser instead.
+---
| Welcome to this guide!
| Although I'm trying, I give no guarantee that this guide
| a) contains really every detail/issue about TomeNET and
| b) is all the time 100% accurate on every occasion.
| Don't blame me if something differs or is missing; it shouldn't though.
|
| If you have any suggestions about the guide or the game, please use the /rfe
| command in the game or write to the official forum on www.tomenet.net.
\



Contents
--------
(0) Quickstart (If you don't like to read much :)
    (0.1)   Start & play
    (0.2)   Command reference & key sets
    (0.3)   Important inscriptions
    (0.3a)  The auto-inscription feature
    (0.4)   Typical slang/abbreviations
    (0.5)   Rumours, missing features, technical warnings (READ!)
(1) Introduction
    (1.1)   What is TomeNET? (Where can I get the latest sources?)
    (1.2)   What is a rogue-like game?
    (1.3)   Where do I find more information about rogue-like games?
    (1.4)   Goal and progress of TomeNET players
    (1.5)   Morgoth and his Nazgul
    (1.6)   How to encounter the final boss: Morgoth, Lord of Darkness
(2) Installation & setup
    (2.1)   Installing TomeNET
    (2.1a)  Installing sound and music packs
    (2.2)   Starting TomeNET and getting to play on an internet server
    (2.3)   Client options
(3) Creating a character & starting to play
    (3.1)   Creating a new character; character modes
    (3.2)   The display (user-interface)
    (3.2a)  The encumberment bar
    (3.3)   Behaviour, chat messages and chat modes
    (3.4)   Start-up equipment & how to use it
    (3.4a)  Item basics
    (3.5)   Preparing the first time for fighting enemies
    (3.6)   Creating basic macros & inscribing items (IMPORTANT)
    (3.7)   Creating macros for ranged attacks & abilities (spells)
    (3.7a)  Ability codes [contained within (3.7)]
    (3.7b)  Quick'n'dirty macros
    (3.7c)  The macro wizard
    (3.7d)  Specifying directions and targets
    (3.8)   Example macro sets
    (3.9)   Macros with special keys
    (3.9a)  Creating a chat macro for your party
    (3.9b)  Alternative macros: Calling objects by their name
    (3.10)  Experience, level-ups and skill points
    (3.11)  Death, ghosts and looting
(4) The world
    (4.1)   Running, picking up items, fighting
    (4.1a)  Auto-retaliation
    (4.2)   Level and owner of items
    (4.3)   Dungeon and tower types, Ironman, Jail
    (4.4)   Terrain
    (4.5)   Towns, shops, the dungeons
    (4.6)   Pits and vaults
    (4.7)   Traps & Trap sets
    (4.8)   Level & vault feelings
    (4.9)   Navigating on maps
    (4.10)  Houses
    (4.10a) Player stores
    (4.11)  Malicious effects players can suffer
    (4.11a) Drain effects
    (4.12)  Malicious effects monsters can suffer
    (4.13)  Quests and Events
    (4.14)  In-game time system
(5) Item and monster details
    (5.1)   Melee weapons, brands
    (5.1a)  Melee weapon types
    (5.2)   Ranged weapons, brands
    (5.2a)  Fire-till-kill mode
    (5.3)   Slaying vs brands
    (5.4)   Martial Arts, brands
    (5.5)   Weight of weapons and armour
    (5.6)   Resistances & caps, Immunities, Susceptibilities
    (5.7)   Qualitative classification of items, identifying & selling items
    (5.8)   Special abilities of items
    (5.9)   What does item xxx do exactly?
    (5.9a)  Activatable items
    (5.9b)  Artifacts
    (5.10)  Destruction of items by elemental attacks
    (5.11)  Armour Class vs monster attacks, damage caps
    (5.12)  Monster attack types and brands
    (5.13)  Earthquakes
    (5.14)  Curses
    (5.15)  Vampirism
    (5.16)  Invisibility
    (5.17)  How abilities, resistances and boni stack
    (5.18)  Monster auras
    (5.19)  Experience-draining items
    (5.20)  Runes & Runemastery
    (5.20a) Runemastery Tables
    (5.21)  Digging
    (5.22)  Recharging
(6) Character details
    (6.1)   Attributes
    (6.2)   Skills, opposed skills
    (6.2a)  Maiar skill modifications
    (6.3)   Abilities
    (6.4)   Races
    (6.5)   Classes/Professions, titles, melee blows/round
    (6.5a)  Start-up Blows/Round Table
    (6.6)   Sanity (or insanity..)
    (6.7)   Mimicry details
    (6.7a)  Polymorph rings
    (6.7b)  Druid form details
    (6.7c)  Useful low-level forms for weapon-using mimics
    (6.8)   Magic spells and prayers
    (6.9)   Parties, Iron Teams, Guilds
    (6.10)  Magic Device skill/ability details
    (6.11)  Parrying and blocking
    (6.12)  Fighting/shooting techniques
    (6.13)  PvP mode
    (6.14)  Miscellaneous character properties
(7) Tactics & strategy
    (7.1)   Preparing the inventory for diving into the dungeon
    (7.2)   Preparing the equipment for diving into the dungeon
    (7.3)   Surviving critical situations
    (7.4)   Spoiler files
    (7.5)   Skill point distribution
(8) Miscellanous
    (8.1)   'The Art Not To Die'
    (8.2)   Character dumps
    (8.3)   Golem creation
    (8.4)   Artifact creation
    (8.5)   Alternative ruleset 'RPG Server'
    (8.6)   Troubleshooting
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(0.1) Start & play