; SDL SPACE INVADERS - The Game ; Copyright (C) 2009 Markus Mertama ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see . ; ; ; ; ; sinvander file that defines modifialble resources ; i,enemy1,enemy1,15,4 ;after ';' there are comments, each line has to end with ';' i,enemy2,enemy2,8,4 ;first parameter is type 'i', 'm', 'a' or 'd'for image, mask, audio or just random data i,enemy3,enemy3,7,4 ;second is name of the property i,tankmissile1,tankmissile1 ;third is name of the file i,explosion1,explosion1,1,5 ;file is a bmp file - but without .bmp extension i,tank1,tank1 ;if screen size is less than 400px then _small.bmp i,ufo1,ufo1,5,4 ;is used instead of just .bmp m,boom1,boom1 ;_mask.bmp and _mask_small.bmp respectively holds 8-bit mask d,datafolder,data ;d, 'datafolder'folder where files are found i,shield1,shield1 ;m-type file just refers to 8-bit mask i,enemymissile1,enemymissile1 ;audiofile is wav PCM 22050 16bit signed mono i,numbers,numbers ;spaces are ignored i,gameover,gameover ; Markus Mertama 2009 i,welcome,welcome; a,welcomegame,welcome; a,tankshoot,tankshoot; a,shieldexplosion,shieldexplosion; a,tankexplosion,tankexplosion; a,enemyexplosion,enemyexplosion; a,ufoexplosion,tankexplosion; a,enemymove,enemymove; a,ufomove,ufomove; a,gameisover,gameover;