[Engine.UIInteraction] UISkinName=menus_skin.WillowSkin UIJoystickDeadZone=0.9 UIAxisMultiplier=1.0 AxisRepeatDelay=0.2 MouseButtonRepeatDelay=0.15 DoubleClickTriggerSeconds=0.5 DoubleClickPixelTolerance=1 ToolTipInitialDelaySeconds=0.25 ToolTipExpirationSeconds=5.0 UISoundCueNames=GenericError UISoundCueNames=MouseEnter UISoundCueNames=MouseExit UISoundCueNames=Clicked UISoundCueNames=Focused UISoundCueNames=SceneOpened UISoundCueNames=SceneClosed UISoundCueNames=ListSubmit UISoundCueNames=ListUp UISoundCueNames=ListDown UISoundCueNames=SliderIncrement UISoundCueNames=SliderDecrement UISoundCueNames=NavigateUp UISoundCueNames=NavigateDown UISoundCueNames=NavigateLeft UISoundCueNames=NavigateRight UISoundCueNames=CheckboxChecked UISoundCueNames=CheckboxUnchecked UISoundCueNames=SwitchInventorySide UISoundCueNames=Cancel [Engine.GameUISceneClient] OverlaySceneAlphaModulation=0.45 bRestrictActiveControlToFocusedScene=true bCaptureUnprocessedInput=True bEnableDebugInput=false bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Engine.UIScreenObject] AnimationDebugMultiplier=1.0 [Engine.UIAction_GetNATType] bAlwaysOpen=False [Engine.UITabControl] bAllowPagePreviews=true [Engine.UIComp_DrawStringEditbox] SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0) SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6) [Engine.UICalloutButton] DefaultMarkupStringTemplate= [Configuration] [WillowGame.WillowUIInteraction] UIJoystickDeadZone=0.9 NovodexMemoryEstimationFactor=0.013786f DebugConsoleHeaders=Essentials DebugConsoleHeaders=Other DebugConsoleHeaders=Input DebugConsoleHeaders=Profile DebugConsoleCommands=(MenuName="Essentials",CommandName="Brick",Command="playerselectclass gd_Brick.Character.CharacterClass_Brick",Description="Repsawn as Brick",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Lilith",Command="playerselectclass gd_Lilith.Character.CharacterClass_Lilith",Description="Repsawn as Lilith",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Mordecai",Command="playerselectclass gd_Mordecai.Character.CharacterClass_Mordecai",Description="Repsawn as Mordecai",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Roland",Command="playerselectclass gd_Roland.Character.CharacterClass_Roland",Description="Repsawn as Roland",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Invert Look Toggle",Command="invertmouse",Description="Toggle inverted look control.",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Balance Me",Command="balanceme",Description="Adjust my exp level and gear to match this area of the game.",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Balance Party",Command="balanceparty",Description="Adjust everyone's exp level and gear to match this area of the game.") DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle FPS",Command="Stat FPS",Description="Show the current FPS.",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Stat Unit",Command="stat unit",Description="Show tick times for the various engine components",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle Ghost",Command="dbm_toggleghost",Description="Toggle ghost mode.",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle Demigod",Command="DemiGod",Description="Toggle demigod mode.") DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle Build Info Display",Command="buildinfo",Description="Toggle the build number display. (This won't be visible until the debug menu is closed)") DebugConsoleCommands=(MenuName="Essentials",CommandName="Showhos",Command="Showhos",Description="Showhos.",bOnClient=true) DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle 4x Speed",Command="toggleslomo 4",Description="Toggle speed.") DebugConsoleCommands=(MenuName="Essentials",CommandName="Toggle No Target",Command="notarget",Description="Toggle creatures ability to target you.") DebugConsoleCommands=(MenuName="Essentials",CommandName="Reset Active Skill Cooldown",Command="resetcooldown",Description="Resets the cooldown for the player's action skill.") DebugConsoleCommands=(MenuName="Essentials",CommandName="Increase Instinct Level",Command="instinct up",Description="Increases the player's instinct skill level.") DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 1",Command="SetControllerSensitivity 1",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 2",Command="SetControllerSensitivity 2",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 3",Command="SetControllerSensitivity 3",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 4",Command="SetControllerSensitivity 4",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 5",Command="SetControllerSensitivity 5",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 6",Command="SetControllerSensitivity 6",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 7",Command="SetControllerSensitivity 7",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 8",Command="SetControllerSensitivity 8",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 9",Command="SetControllerSensitivity 9",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Controller Sensitivity 10",Command="SetControllerSensitivity 10",Description="Set the controller sensitivity",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Toggle View Accel",Command="ToggleViewAccel",Description="Toggles view accel on the controller joystick",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Enable Snap-to-Target",Command="SetSnapToTarget true",Description="Enable snapping the view to an enemy target when going to ironsights",bOnClient=true) DebugConsoleCommands=(MenuName="Input",CommandName="Disable Snap-to-Target",Command="SetSnapToTarget false",Description="Disable snapping the view to an enemy target when going to ironsights",bOnClient=true) DebugConsoleCommands=(MenuName="Profile",CommandName="Write Profile",Command="WriteProfile",Description="Saves the current profile settings",bOnClient=true) DebugConsoleCommands=(MenuName="Profile",CommandName="Reset Profile",Command="ResetProfile",Description="Resets the current profile settings to defaults",bOnClient=true) DebugConsoleCommands=(MenuName="Profile",CommandName="Open All Fast Travel",Command="UnlockAllFastTravelStations",Description="Activates all Fast Travel stations",bOnClient=true) DebugConsoleCommands=(MenuName="Other",CommandName="Award 1000 Experience",Command="expfunc givepoints 1000",Description="Immediately award player 1000 experience points.") DebugConsoleCommands=(MenuName="Other",CommandName="Show Debug Stats",Command="dbm_ToggleShowDebug",Description="Toggle common debug information.",bOnClient=true) DebugConsoleCommands=(MenuName="Other",CommandName="Toggle HUD",Command="togglehud",Description="Toggle the HUD visibility.",bOnClient=true) DebugConsoleCommands=(MenuName="Other",CommandName="Spawn LightRunner vehicle (RL)",Command="spawnvehicle gd_LightRunner.VehicleArchetype.LightRunner_Rockets",Description="Spawns a LightRunner vehicle with a rocket launcher.",bOnClient=false) DebugConsoleCommands=(MenuName="Other",CommandName="Spawn LightRunner vehicle (MG)",Command="spawnvehicle gd_LightRunner.VehicleArchetype.LightRunner_MG",Description="Spawns a LightRunner vehicle with a machine gun.",bOnClient=false) DebugConsoleCommands=(MenuName="Other",CommandName="Stat Net",Command="stat net",Description="Show network statistics",bOnClient=true) WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_RepeaterPistol WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_MachinePistol WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_AssaultShotgun WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_CombatRifle WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_SniperRifle WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons.ItemGrade_Weapon_Launcher_Rocket WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons_Eridan.ItemGrade_Eridan_SMG_Blaster WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons_Eridan.ItemGrade_Eridan_Shotgun_ThunderStorm WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons_Eridan.ItemGrade_Eridan_Sniper_Lightning WeaponInventoryBalanceDefinitions=gd_itemgrades.Weapons_Eridan.ItemGrade_Eridan_Cannon ItemTabNames=Equipment ItemTabNames=Upgrades ItemTabNames=Consumables ItemTabNames=Ammo ItemBuilder=(TabName="Equipment",ItemName="MOD",BuildItemMessage="Build a MOD!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_GrenadeMODs") ItemBuilder=(TabName="Equipment",ItemName="Shield",BuildItemMessage="Build a Shield!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_Shield") ItemBuilder=(TabName="Equipment",ItemName="Command Deck (Roland)",BuildItemMessage="Build a Roland Comm Deck!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Roland") ItemBuilder=(TabName="Equipment",ItemName="Command Deck (Mordecai)",BuildItemMessage="Build a Mordecai Comm Deck!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Mordecai") ItemBuilder=(TabName="Equipment",ItemName="Command Deck (Lilith)",BuildItemMessage="Build a Lilith Comm Deck!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith") ItemBuilder=(TabName="Equipment",ItemName="Command Deck (Brick)",BuildItemMessage="Build a Brick Comm Deck!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Brick") ItemBuilder=(TabName="Equipment",ItemName="Command Deck (Loyalty)",BuildItemMessage="Build a Loyalty Deck!",InventoryBalanceDefinitionName="gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Loyalty") ItemBuilder=(TabName="Upgrades",ItemName="Storage Deck Ammo Upgrade",BuildItemMessage="Build A Storage Deck Ammo Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.StorageDeckUpgrades.ItemGrade_SDU_Ammo") ItemBuilder=(TabName="Upgrades",ItemName="Inventory Slot Upgrade",BuildItemMessage="Build A Inventory Slot Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.StorageDeckUpgrades.ItemGrade_SDU_InventorySlots") ItemBuilder=(TabName="Upgrades",ItemName="Weapon Slot Upgrade",BuildItemMessage="Build A Weapon Slot Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.StorageDeckUpgrades.ItemGrade_SDU_EquipSlot_Weapon") ItemBuilder=(TabName="Upgrades",ItemName="Scorpio Upgrade",BuildItemMessage="Build a Scorpio Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_Roland") ItemBuilder=(TabName="Upgrades",ItemName="Bloodwing Upgrade",BuildItemMessage="Build a Bloodwing Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_Mordecai") ItemBuilder=(TabName="Upgrades",ItemName="Phasewalk Upgrade",BuildItemMessage="Build a Phasewalk Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_Lilith") ItemBuilder=(TabName="Upgrades",ItemName="Berserk Upgrade",BuildItemMessage="Build a Berserk Upgrade!",InventoryBalanceDefinitionName="gd_itemgrades.ElementalUpgrades.ItemGrade_Elemental_Brick") ItemBuilder=(TabName="Consumables",ItemName="Health Vial",BuildItemMessage="Build A Health Vial",InventoryBalanceDefinitionName="gd_itemgrades.Booster.ItemGrade_HealthDrops") ItemBuilder=(TabName="Ammo",ItemName="Repeater Ammo",BuildItemMessage="Build Repeater Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_RepeaterPistol") ItemBuilder=(TabName="Ammo",ItemName="Revolver Ammo",BuildItemMessage="Build Revolver Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_RevolverPistol") ItemBuilder=(TabName="Ammo",ItemName="Shotgun Ammo",BuildItemMessage="Build Shotgun Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_Shotgun") ItemBuilder=(TabName="Ammo",ItemName="Combat Rifle Ammo",BuildItemMessage="Build Combat Rifle Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_CombatRifle") ItemBuilder=(TabName="Ammo",ItemName="SMG Ammo",BuildItemMessage="Build SMG Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_SMG") ItemBuilder=(TabName="Ammo",ItemName="Sniper Ammo",BuildItemMessage="Build Sniper Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_SniperRifle") ItemBuilder=(TabName="Ammo",ItemName="Rocket Ammo",BuildItemMessage="Build Rocket Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Ammo_RocketLauncher") ItemBuilder=(TabName="Ammo",ItemName="Grenade Ammo",BuildItemMessage="Build Grenade Ammo",InventoryBalanceDefinitionName="gd_itemgrades.Ammo.ItemGrade_Grenade_Protean") [WillowGame.WillowGFxMenuScreenServerList] ConnectionTimeout=15 [WillowGame.SkillTreeGFxHelper] SkillIntermediateGradeColor=(R=204,G=102,B=0,A=255) SkillMaxGradeColor=(R=0,G=204,B=0,A=255) SkillLockedTextColor=(R=170,G=170,B=170,A=255) SkillNextGradeModifierTextHTML=%s SkillLockedModifierTextHTML=%s [IniVersion] 0=1363812932.000000 1=1363813896.000000 [WillowGameEngine_0:WillowGameViewportClient_0.WillowUIInteraction_0.DataStoreClient_0.UIDataStore_Registry_0.UIRegistryDataProvider UIDynamicFieldProvider]