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CL SYNTAX
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CL VARIABLES
CL EXAMPLES
BUILDINGS
THEMES
LANGUAGES
TESTING
CREATED
4.11.2004
UPDATED
05.11.2005
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The first versions of OC2 had the same file-based system, but I found that too cumbersome and it required a lot of repetitive work.
The next versions had built-in building procedures in the program code that constructed the buildings. I realized it required a lot of work and it caused lots of errors. Some maps didn't work at all, causing the game to crash.
The latest versions have a built-in parser that reads Construction Language (CL) files and parses them into maps. The idea is that the CL files may be built by anyone, and when placed on certain game directory the game reads all the needed (randomized) CL building files and constructs the map on the fly. In addition, the block placement on the map is renewed so there should be no game crashes because of placing blocks to the map.
THEMES page is for those who want to make their own themes in OC2.
TESTING page is for those who are playtesting the game.