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As this piece of work is developed on my free time, please consider making a somekind of donation to support the development before hitting the download button. If you feel that you want to play this game without making a donation, feel free to do so, but please keep in mind that I can also spend my spare time way better that developing software like this. It's your call....

In the future, I will also filter any feature/support request with a donor filter, meaning that if you haven't donated anything, you are less likely to get any support from me.


THIS SOFTWARE REQUIRES AN S60 PHONE BASED ON S60_FP1(like N95), AND ARMV6 PROCESSOR.  WILL NOT ON WORK ON OLDER 3RD EDITION PHONES

Quake

quake_v105_armv6_fpu.sisx - this version is for phones which have a floating point unit (ie. N95,N95 8GB, E90, etc)
quake_v105_armv6_nofpu.sisx - a non fpu build for phone without fpu (ie. 6290, etc)
quakeworld_v105_armv6_fpu.sisx - with fpu support, requires the full version of the original datafiles
quakeworld_v105_armv6_nofpu.sisx - without fpu support, requires the full version of the original datafiles
glquake_v105_armv6_fpu_hwa.sisx - quake with full OpenGL | ES hardware acceleration (N95, N95 8GB, E90, etc)
glquake_v105_armv6_nofpu_hwa.sisx - quake with full OpenGL | ES hardware acceleration (Samsung Innov8 etc.)
quake_v105_src.7z - The GPL source code. RVCT 2.2 required to compile.
changelog.txt - Changes since previous versions.

Quake II

quake2_v102_armv6_fpu.sisx - Quake2 engine (requires floating point unit and ~25-30 megabytes of free RAM, includes builtin support for following mods: ctf, xatrix and rogue)
quake2_v102_armv6_nofpu.sisx - Quake2 engine (for FPU less phones, Samsung Innov8 etc. )
quake2_v102_src.7z - Source code for Quake II
q2_changelog.txt - Changes since previous versions

Actual screenshots from n95 8gb

Left software renderer, right OpenGL renderer

Quake3 Arena

q3a_v101_armv6_fpu_hwa.sisx - Quake 3 Arena engine (N95 8gb, N82 and  E90 only)
q3a_v101_armv6_nofpu_hwa.sisx - Quake 3 Arena engine (Samsung Innov8 etc.)
q3a_v101_src.7z - Source code for Quake 3 Arena engine (developers only)
q3a_changelog.txt - Changes since previous versions

Actual screenshots from n95 8gb

q3a_shot1q3ashot2

Bluetooth HID support for Quake 3 Arena

hidsupp_v100.sisx (read the instuctions on the installation page how to configure you input devices/how to use them in the game)
hidsupp_changelog.txt - Changes since previous versions
hidsupp_headers.7z header files for HID support package (developers only). Have a look at the Quake1/2/3 sourcecode how to add support for your own projects. Required for compiling current Quake engines. The HID support binaries are still optional.

P.I.P.S

pips_nokia_1_3_SS.sis - Symbian P.I.P.S. C-Runtime library. Required by all of the executables on this page