QuakeI / II / III for S60 3rd edition FP1
news | installation
A new version for all engines and nofpu versions
of glquake and quake2. Some bugfixes, and added also the bluetooth
mouse/keyboard support for Q1/QW/Q2. See appropriate changelogs for exact details.
Samsung Innov8 does have 3d hardware acceleration, but it does not have
FPU or it's not enabled, go figure. Anyway, compiled a version of
Quake3 without fpu options which seems to cure the issue on Samsung
phones. As a side effect it might be possible that the game can
actually run on some other devices with software OpenGL provided that
the device has enough RAM. Be warned though, without proper hardware
acceleration, the game will be ultra slow... Available from the
Quake 3 Arena is here, featuring support for
bluetooth keyboard / mouse support. Also unlike with previous Quake
ports, with this one you can even run a server on the phone :P So head
to the download page to get it and be sure to read the installation
instructions carefully from the installation page. And donations are
still welcome ;)
This one is for N95 8gb, N82 and E90 only...
Updated Quake II to 1.01. Fixes the language
problems (white screen, no sound when phone language is not english).
Also added option to use full screen antialiasing with the OpenGL
renderer. Change under "Video" menu. Unfortunately the language fix
breaks savegame compatibility with v.1.00, hopefully this does not
Seems that atleast one nasty defect slipped in to
the initial version of Quake II, seems that it will not work with
certain languages. If you are experiencing the "white screen on
startup" problem, try changing the phone language to english,
Quake II online, both software and hardware
renderers in the same package. This time only for phones with FPU, I
will consider doing one for phones without fpu in the future. Also
N95-1 users can only use the software renderer as the OpenGL renderer
will need more memory than it has. Needles to say, that you still need
to update to firmware 2.x.x.x in order to play even with the software
Forgot to mention that the GLQuake requires about 28
megabytes of free RAM. So in order to run it properly on the N95
classic, you need to close all other applications. Also it sometimes
seems to help if you quit/restart the game.
New release, and also full hardware accelerated GLquake
for phones for capable phones. Boy that's something that the game
should have looked like from the beginning :-). Also it is now possible
to play atleast the official mission packs. Have a look at the installation page/changelog for more information.
Fixed a couple of issues on E90. Softkeys now work again
and the not working on cover screen issue has been solved. If you don't
have E90, you have no need to update. The latest firmware update fixed
the FPU issue on E90, so the choose your version accordingly
Version 1.02 is out. Some fixes, and decided finally to
release the QuakeWorld client also. Not due to massive amount of
donations received, but because it makes life easier to make a new
release by not having to get rid of the QW sources in the source tree.
You can still make a donation to support the development though.
1.01 is out. No new features, but slightly more speed and a fix to the
slider issues in options menu. Also loading/saving should now work
properly. If you had a savegame problem, be aware that the previous
version actually corrupted the save file, so saves from previous
version still do not work. A big thanks for the people who reported
these problems and tested the fixes.
I guess that the title says it all. This is a port of the infamous
first person shooter for the S60 3rd Edition FP1 based phones. The only
thing that is not working is network play, but I did not see it really
very important feature as I already have a working QuakeWorld client
which works much better in a mobile network(and in general is better
multiplayer game..). So just hunt a Quake datafile and head to the
download area to get the binaries..